![]() ![]() If you follow the link in my signature, you'll find some tips explaining more about sprite naming. You can look at the examples of the High-Fantasy-Packs in the store to see double-sized actors and much larger monster sprites. Without the $ in the name the picture will be considered a full spritesheet and the basic size will be calculated by 1/12 of the horizontal and 1/8 of the vertical picture size. If the filename of a spritesheet begins with $, then Ace will know that this is a single sprite and calculate the size of the sprite by dividing the horizontal picture size by 3 and the vertical by 4. A full spritesheet needs 8 sprites in the usual 2x4 rows - resulting in a sheet of 12x8 single pictures of the same size. There is a second alternative run animation now for both male and females.There is no size limit on sprites, but each spritesheet needs to have a certain number of "components" to work correctly - and the $ and ! in the filename change how the spritesheet is processed by the game.Ī single sprite needs 12 pictures of the same size (but that can be any size) - three horizontal for the animation, four vertical for the four directions. ![]() There is one running animation for male and female each as well as crawling for each. I don't even mind if you re-upload them elsewhere as it would only mean more people get access to them and that is A-OK in my books You are free to edit, change, recolor, re-edit, remix, maim, mangle, add on, divide, and conquer to your heart's content.They are free to use for commercial or non commercial.Credit is appreciated, but not required.As these are edits of MV's sprites, you will need a legal copy of RPG maker MV, otherwise~~.These are for good old fashioned sprite work, and I believe in you guys ( o w o)/ I think you can make these work with a little hard work~ while it's fine that everyone gets the same victory posing/jumping I did appreciate RPG maker 2003's unique victories for each character, so I've made a set of base battler victories of my own.Įdit: just so we're clear these are templates NOT generator parts I have no interest in making these workable in the generator, It would just end up being a hassle for everyone as you would likely have to constantly overwrite the default files back and forth just to get even a few of these sprites at a time, and I'm not going to to ask anyone to do that. Right now I've just uploaded new victory animations. While we are at it I'm not real happy with MV's default SV animations either. If anyone needs animated gifs to show off the animations, I'll be happy to provide when I can. None of these require plugins, these are all made using the default 3 frame limit in mind. ![]() I did get the big ones most people would like to see though, like running and crawling. I probably will not be updating this too often, but when I have some time in between things I'll probably be working on at least a few more animations. Obviously these will require editing if you wish to use them for yourself, but I'm hoping I at least cut out some time for folks that wants something extra~ Inspired by classic RPG games like Chrono Trigger, Final Fantasy 6, Super Mario RPG, and even Golden Sun I've decided to make a few edits for the base sprites for emotions and other animations like running, being sick, and blushing. So I'm noticing around the forums a common trend with people making faces show emotion in avatars and busts, but almost no one is doing that for the character sprites themselves. ![]()
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